Storyboard Presentations - be sure to send Mrs. Johnson a PowerPoint of my orientation game ideas; I presented one of my old keyboarding game ideas instead of the orientation one from yesterday; took pictures of storyboards to see how accurately I was remembering things from last year's work on those storyboards Easy Icon Maker - for making an icon to go with a game executable file; remember to change icon in global game settings under the Loading tab, then go to File > Create Executable Super Jungle Trivia and Crazy Machines on CD handed out Notes for Expo -
Friday Expo -
9:30-10:30 Jack Spain or James Cowgill are recommended (but intro to game physics looks good)
10:45-11:45 Christine Heneghan
Lunch will be provided (wear badge!)
go see/hear Steve Reid from Red Storm (keynote speaker) 1-2 PM
2:15-3:15 Susan Gold or Marx Myth
3:30-4:30 Vincent Scheib or Kertis Henderson
Saturday Expo -
9:30-10:30 - Suzanne Meiler
10:45-11:45 - Daniel Barbour or Takayoshi Sato
Lunch provided (wear badge!)
1:00-2:00 - keynote Brenda Braithwaite
New Wii game demo by Wake Tech student Ryan - made in Flash 7, which will port to Wii using an API
Lee Sheldon talk -
currently working on ARG (Alternate Reality Game) called Skeleton Chase, re: viral marketing surrounding AI movie and Halo3
also working on developing an MMO called Londontown
genre of "serious games" (educational games) is an emergent force (as is the casual game and indie game market), also handheld games
game education summit at SMU
programming - art - story are the three major cornerstones of game development, in the best case scenario
big game developers hire 70% programmers, 30% artists (in general) and don't look to hire writers nowadays
he teaches writing for video games (ie., mmo's)
storytelling in games now usually comes in the form of cutscenese
Half Life and Portal are exceptions, wherein storytelling comes in the midst of gameplay, not just in cutscenes
a lot grant money is being offered right now for educational game development
for educational game development, you can start from one of two points of view: curriculum (meeting benchmarks at all costs) or engaging storytelling (focus on fun/entertainment)
IF is not necessarily a good entry point for game developing
start with a simple concept and elaborate
need to be a programmer/writer, designer/writer, artist/writer to come into industry from a writing perspective (or be a tester who can help solve programmers' problems)
he has worked on Quest Atlantis
good approach to storytelling is to let it emerge through NPC's (like Final Fantasy)
the game needs to keep players active as much as possible - involved in playing the game, not stopping to watch cutscenes or read a bunch of text
GTA4 is a great example of non-linear storytelling (as is Half-Life, the story develops in-game)
"Proposed Game Art and Design Curriculum" by Phyllis Jones and Roy Kimmons from Guilford County
Weaver and Page High Schools implementing a game design 1 level curriculum; it does have VoCATS that will be tied to it
a possible endorsement is coming to make this an inclusion to the standard course of study
level 1 and 2 curriculae is ready to be field tested in classrooms now for local inclusion
problem-solving and critical thinking skills are strongly developed when making games
a great way to impact student dropout rate
naturally includes core subjects of math, science, language arts (as well as technology)
totally project-based and student-centered, with teacher as facilitator
students learn how to manage project scope and benchmarks
will soon be running a workshop in CTE summer conference Greensboro in July to give teachers the endorsement to teach level 1 (right now they're only doing SciVis endorsement workshops)
Science and Visual Technology course 1 is going to probably be the pre-requirisite for students who want to take game design level 1 - "SciVis" is intended to address core curriculum through modeling and technology-based investigation and products; there is a VoCATS for it; they have a Quia account they use for quizzing and review; SciVis is tutorial-driven
Curriculum framework for Level 1:
Leadership
History and Ethics of Game Design
Popular Game Culture - using board games (mod them)
Game Design (part 1) - create design document for board game (original from scratch) and create game
Visual Design - create environments that use appropriate visual theory (which can be used for computer-based game); this is why the course needs SciVis 1 as a pre-req
Game Design (part 2) - for computer-based game
Game Production - of computer-based game (using Game Maker)
Ignition Game Academy engine is recommended for use in the courses, which works very well with 3D Studio Max (the recommended 3D modeling program)
Curriculum framework for Level 2:
Leadership
The Game Industry
Advanced Game Design
3D Game Engines - mod a game (from Game Academy) and then create simple 3D game
Got card from Kimmons to pass along to Aleasa Glance
DAY FOUR
Storyboard Presentations - be sure to send Mrs. Johnson a PowerPoint of my orientation game ideas; I presented one of my old keyboarding game ideas instead of the orientation one from yesterday; took pictures of storyboards to see how accurately I was remembering things from last year's work on those storyboards
Easy Icon Maker - for making an icon to go with a game executable file; remember to change icon in global game settings under the Loading tab, then go to File > Create Executable
Super Jungle Trivia and Crazy Machines on CD handed out
Notes for Expo -
- Friday Expo -
9:30-10:30 Jack Spain or James Cowgill are recommended (but intro to game physics looks good)10:45-11:45 Christine Heneghan
Lunch will be provided (wear badge!)
go see/hear Steve Reid from Red Storm (keynote speaker) 1-2 PM
2:15-3:15 Susan Gold or Marx Myth
3:30-4:30 Vincent Scheib or Kertis Henderson
- Saturday Expo -
9:30-10:30 - Suzanne Meiler10:45-11:45 - Daniel Barbour or Takayoshi Sato
Lunch provided (wear badge!)
1:00-2:00 - keynote Brenda Braithwaite
New Wii game demo by Wake Tech student Ryan - made in Flash 7, which will port to Wii using an API
Lee Sheldon talk -
"Proposed Game Art and Design Curriculum" by Phyllis Jones and Roy Kimmons from Guilford County
- Weaver and Page High Schools implementing a game design 1 level curriculum; it does have VoCATS that will be tied to it
- a possible endorsement is coming to make this an inclusion to the standard course of study
- level 1 and 2 curriculae is ready to be field tested in classrooms now for local inclusion
- problem-solving and critical thinking skills are strongly developed when making games
- a great way to impact student dropout rate
- naturally includes core subjects of math, science, language arts (as well as technology)
- totally project-based and student-centered, with teacher as facilitator
- students learn how to manage project scope and benchmarks
- will soon be running a workshop in CTE summer conference Greensboro in July to give teachers the endorsement to teach level 1 (right now they're only doing SciVis endorsement workshops)
- Science and Visual Technology course 1 is going to probably be the pre-requirisite for students who want to take game design level 1 - "SciVis" is intended to address core curriculum through modeling and technology-based investigation and products; there is a VoCATS for it; they have a Quia account they use for quizzing and review; SciVis is tutorial-driven
- Curriculum framework for Level 1:
- Leadership
- History and Ethics of Game Design
- Popular Game Culture - using board games (mod them)
- Game Design (part 1) - create design document for board game (original from scratch) and create game
- Visual Design - create environments that use appropriate visual theory (which can be used for computer-based game); this is why the course needs SciVis 1 as a pre-req
- Game Design (part 2) - for computer-based game
- Game Production - of computer-based game (using Game Maker)
- Ignition Game Academy engine is recommended for use in the courses, which works very well with 3D Studio Max (the recommended 3D modeling program)
- Curriculum framework for Level 2:
- Leadership
- The Game Industry
- Advanced Game Design
- 3D Game Engines - mod a game (from Game Academy) and then create simple 3D game
- Got card from Kimmons to pass along to Aleasa Glance
From Charles - check out http://www.nctsa.org/Completed course evaluation
Did NOT get to Chapter 6 - Super Rainbow Reef -